Summary
Overview
Work History
Education
Skills
Affiliations
My personal projects *WORKS IN PROGRESS*
Timeline
Generic

Andrew Riehl

Sullivan

Summary

Innovative 3D Artist with comprehensive background in creating visually striking art pieces for various mediums. Offer strong proficiency in software programs such as Blender, ZBrush, and Substance Painter. Known for unique ability to combine traditional art skills with modern technology to produce Impressive visuals.

Overview

7
7
years of professional experience
2021
2021
years of post-secondary education

Work History

3D Artist

Self-employeed
Sullivan
01.2019 - Current
  • Created detailed 3D models for various projects using industry-standard software.
  • Collaborated with clients to understand project requirements and deliver visual concepts.
  • Developed textures and materials to enhance assets and 3D designs.
  • Analyzed industry trends to integrate innovative techniques into work products.
  • Developed high-quality, efficient 3D assets utilizing Blender, Zbrush, Substance Painter, Photoshop/Gimp and other software.
  • Built texture maps from scratch using Photoshop/Gimp and Substance Painter.
  • Created 3D models and textures for characters and environments in a variety of styles.
  • Researched new technologies related to 3D art production pipelines and workflow optimization.
  • Collaborated with directors and clients by editing visuals and listening to feedback.
  • Optimized 3D models for real-time rendering within the Unity and Unreal game engine.
  • Assisted in troubleshooting 3D modeling issues as quickly as possible.
  • Created 3D sculpts and assets that met artistic standards of clients.
  • Tested levels in the game engine regularly to identify any potential problems with assets or gameplay mechanics.
  • Generated normal maps from high resolution meshes in order to add additional detail without increasing polygon count significantly.
  • Created low polygon meshes from high resolution sculpts using retopology techniques.
  • Rigged characters for animation using Skinning techniques and corrective shape keys.
  • Prepared and unwrapped UV maps for texture application.
  • Created high and low-poly models depending on project requirements.
  • Applied rigging techniques to 3D models for animation readiness.
  • Utilized sculpting software to refine 3D models for enhanced detail.
  • Animated 3D characters and objects for interactive media and video games.
  • Kept abreast of industry trends and advancements in 3D technology.
  • Managed asset libraries, ensuring organization and easy access.

Education

Parkway West Highschool
St Louis, MO

Skills

  • 3D modeling
  • Rigging techniques
  • Real-time optimization
  • Project collaboration
  • Visual concept development
  • Asset management
  • Workflow optimization
  • Problem solving
  • Attention to detail
  • Effective communication
  • Client feedback integration
  • Computer graphics
  • Object stabilization
  • Interactive design
  • Quality assurance
  • Expert in Blender
  • Digital sculpting
  • Teamwork
  • Adaptability and flexibility

Affiliations

  • I like to play a many different types of games that differ from one another in many ways!
  • Although 3D art is my best skill, I also really like to do a little bit of game development myself. I'm most experienced with Unreal Engine!

My personal projects *WORKS IN PROGRESS*

  • A Virtual Reality hangout game similar with much more game and interaction functionality!
  • A post-apocalyptic Sci-fi PVP Battle Royale game concept set in an alternate corrupt timeline.
  • A zombie horde extraction first person shooter game.

Timeline

3D Artist

Self-employeed
01.2019 - Current

Parkway West Highschool
Andrew Riehl